What Is An End User License Agreement (Eula) An Example Of

Let`s take a closer look at these important agreements and what information yours should contain. Here is a good example of Ubisoft. The phrase “including, without limitation” strikes this balance perfectly: a common criticism of end-user license agreements is that they are often far too long for users to spend time reading them thoroughly. As of March 2012, the PayPal end user license agreement was 36,275 words,[15] and by May 2011, the iTunes agreement was 56 pages long. [16] Sources of information reporting these results stated that the vast majority of users do not read documents because of their length. Due to the potentially sensitive nature of publishing a license with someone without maintaining control over what that person does with the license, it is very common for developers to require users to accept the EULA before being allowed to install the software. For example, in the example above, the Install button is actually inactive until the “I agree” check box is checked. Here`s what it looks like before a user agrees: For example, the following clause allows the Company, “in its sole and absolute discretion, at any time and for any reason or no reason, to suspend or terminate this License and the rights granted.” The End User License Agreement (EULA) for a software product is typically found on a separate sheet of paper attached to the product, on the front of the user manual, or on the screen before the software is installed. [Licensor shall indemnify and hold harmless Customer and its officers, employees, agents and representatives and defend against any counterclaims, demands or actions of third parties, including reasonable attorneys` fees, to the extent that the Software infringes or infringes U.S. patents, copyrights, trade secrets or other intellectual property rights of third parties.

Customer may assist in such defense at its own expense if it so wishes, provided that Licensor controls such defense and all negotiations related to the settlement of such claim. The Customer shall immediately notify the Licensor in writing of any claim that, in the opinion of the Customer, is within the scope of this Indemnification Provision of the Contract. In the event that the Software or any part thereof is found to be a violation and its use is alleged, Licensor may, in its sole discretion and at its own expense, (i) modify the infrecured Software so that it is not in violation, (ii) give Customer the right to continue using the infrecured Software, or (iii) provide such Software with appropriate, non-counterfeit software. .

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